VTK  9.1.0
vtkOpenGLVolumeMaskTransferFunction2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLVolumeMaskTransferFunction2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 #ifndef vtkOpenGLVolumeMaskTransferFunction2D_h
17 #define vtkOpenGLVolumeMaskTransferFunction2D_h
18 #ifndef __VTK_WRAP__
19 
21 #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
22 
23 #include "vtkNew.h" // for vtkNew
24 
25 // Forward declarations
27 
38 class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeMaskTransferFunction2D
40 {
41 public:
43  void PrintSelf(ostream& os, vtkIndent indent) override;
44 
46 
47 protected:
49 
53  void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
54  int filterValue) override;
55 
61  vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override;
62 
63 private:
65  void operator=(const vtkOpenGLVolumeMaskTransferFunction2D&) = delete;
66 };
67 
68 #endif // __VTK_WRAP__
69 #endif // vtkOpenGLVolumeMaskTransferFunction2D_h
a simple class to control print indentation
Definition: vtkIndent.h:34
abstract base class for most VTK objects
Definition: vtkObject.h:63
OpenGL rendering window.
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables.
static vtkOpenGLVolumeMaskTransferFunction2D * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ComputeIdealTextureSize(vtkObject *func, int &width, int &height, vtkOpenGLRenderWindow *renWin) override
Compute the ideal texture size based on the number of labels and transfer functions in the label map.
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the 2D image data.
@ height
Definition: vtkX3D.h:260