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Clutter-Box2D 0.8.0 Reference Manual | ![]() |
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ClutterBox2DActor; ClutterBox2DActorClass; enum ClutterBox2DTrackFlags; void clutter_box2d_actor_track (ClutterActor *actor, ClutterActor *other, ClutterBox2DTrackFlags flags); ClutterBox2DActor* clutter_box2d_get_actor (ClutterBox2D *box2d, ClutterActor *actor);
ClutterBox2D is a container that can physically simulate collisions between dynamic and static actors.
typedef enum { CLUTTER_BOX2D_TRACK_POSITION = 1 << 0, CLUTTER_BOX2D_TRACK_ROTATION = 1 << 1, CLUTTER_BOX2D_TRACK_ALL = 0xff } ClutterBox2DTrackFlags;
void clutter_box2d_actor_track (ClutterActor *actor, ClutterActor *other, ClutterBox2DTrackFlags flags);
ClutterBox2DActor* clutter_box2d_get_actor (ClutterBox2D *box2d, ClutterActor *actor);